Races

  • Dwarven Races
    • Dwarves – Carved from the bedrock of the universe, dwarves endured an age of servitude to giants before winning their freedom. Their mighty mountain fortress-cities
      testify to the power of their ancient empires. Even those who live in human cities are counted among the staunchest defenders against the darkness that threatens to engulf the world.
      • Adurek (Hill)
      • Durvalk (Stone)
      • Krantik (Mountain)
  • Fey Races
    • Elves – Wild and free, elves guard their forested lands using stealth and deadly arrows from the trees. They build their homes in close harmony with the forest, so perfectly
      joined that travelers often fail to notice that they have entered an elven community until it is too late.
      • Lathlani (High Elf)
      • Doulathan (Grey Elf)
      • Aralari (Wood Elf)
    • Eladrin – Creatures of magic with strong ties to nature, eladrin live in cities in the twilight realm of the Feywild. Their cities lie close enough to the world that they sometimes cross over, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild.
    • Gnomes – In the Feywild, the best way for a small creature to survive is to be overlooked. While suffering in servitude to the fomorian tyrants of the Feydark, gnomes learned to hide, to mislead, and to deflect—and by these means, to survive. The same talents sustain them still, allowing them to prosper in a world filled with creatures much larger and far more dangerous than they are.
  • Human Races
    • Human – Of all the civilized races, humans are the most adaptable and diverse. Human settlements can be found almost anywhere, and human morals, customs, and interests vary greatly.
      • Alimzanian – (Persian, Middle Eastern) Brown skinned, dark hair, slender
      • Brandai – (Germanic) Fair to dark skinned, dark, curly hair
      • Colubrian – (Native American, Mongolian) Dark skinned, dark straight hair, slender
      • Halavant – (Nordic, Scottish) Large & muscular, fair skinned, Red to blond hair.
      • Kandorian – (Western European)
      • Ithgarish – (Negro) Black skinned, dark hair, tall
      • Kirorian – (Eastern European/Slavic) Olive skinned, slender, dark hair, shorter
      • Rehsnai – (Irish, English) Fair skinned, light-med hair, slender and short
      • Rokugan – (Asian)
      • Torku – (Spanish, Latino) Brown hair, average
      • The Vantari – (Gypsies) Olive skinned, slender, dark hair, shorter.
      • Vendavin – (Aztec) Bone-in-the-nose savages.
    • Goliath – Goliaths are mountain-dwelling nomads who see life as a grand competition. Their scattered bands have never been major players in the politics of the lowland world, but they have wandered the mountain ranges of the world since the primordials first shaped the peaks and valleys. Tall and massive, goliaths revere the primal power of nature and use it to enhance their own strength.
    • Halflings – Halflings are a small race known for their resourcefulness, quick wits, and steady nerves. They are a nomadic folk who roam waterways and marshlands. No people travel farther or see more of what happens in the world than halflings.
  • Goblinoids
  • Restricted
    • Dragonborn – Born to fight, dragonborn are a race of wandering mercenaries, soldiers, and adventurers. Long ago, their empire contended for worldwide dominion, but now only a few rootless clans of these honorable warriors remain to pass on their legends of ancient glory.
    • Tiefling – Heirs to an ancient, infernal bloodline, tieflings have no realms of their own but instead live within human kingdoms and cities. They are descended from human
      nobles who bargained with dark powers, and long ago their empire subjugated half the world. But the empire was cast down into ruin, and tieflings were left to make their own way in a world that often fears and resents them.
    • Deva – Deep in the recesses of memory, devas recall what they once were: immortal servitors of the gods of good, spirits who chose to bind themselves to the world in mortal flesh. For millennia, their souls have been reborn to wage an endless war against the forces of darkness. Most devas are fiercely committed to the cause of good, because they fear what they might become if they turn to evil: A deva whose soul becomes corrupted risks being reborn as a rakshasa.
    • Shifter – Shifters are fierce hunters strongly influenced by their animal nature. Though they can’t fully change shape as their lycanthrope ancestors can, shifters do become more bestial during the heat of battle, calling on the primal power of the beast within.
    • Half-Orc – An obscure legend claims that when Corellon put out Gruumsh’s eye in a primeval battle, part of the savage god’s essence fell to earth, where it transformed a race of humans into fierce half-orcs. Another story suggests that an ancient hobgoblin empire created half-orcs to lead orc tribes on the empire’s behalf. Yet another legend claims that a tribe of brutal human barbarians chose to breed with orcs to strengthen
      their bloodline. Some say that Kord created half-orcs, copying the best elements from the human and orc races to make a strong and fierce people after his own heart. If you ask a half-orc about his origin, you might hear one of these stories. You might also get a punch in the face for asking such a rude question.
    • Half-Elf – Descended from elves and humans, half-elves are a vital race in which the best features of elves and humans often appear

Races

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